Photo-Illustration: Vulture; Photos: SEGA, Ubisoft, Capcom, Ironwood Studios, Hadoque
How does the video-game industry follow up 2023, a year that went down in history as one of the best ever for actual releases and one of the worst ever for its thousands of laid-off workers? By continuing both trends into 2024 with a similarly intense energy. Sticking to the good news, weāve already enjoyed one bona fide game-of-the-year contender, a dragon-slaying epic withĀ truly devious design, and a handful more titles that have caused no end of delight. What stands out between this disparate bunch is the mediumās transportive potential: a Hawaiian sojourn with a motley crew of lovable weirdos; gardening in the outer reaches of the cosmos; a time-stricken Persian fortress. During a year in which the world has been going through it, these games have felt like the most sacred, necessary of things: a sanctuary.
(Nintendo Switch, PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series S/X)
Photo: Ubisoft
An idea so perfect and obvious that itās a wonder nobody had thought of it before: Prince of Persia but a Metroidvania. For the genre born in the 1980s, labyrinthine settings have long been Metroidvaniaās defining feature, and Prince of Persia: The Lost Crown delivers a doozy: a mountaintop fortress in which time has gone haywire. You must acrobatically navigate your way past false floors, guillotines, spiked pendulums, and secret doors, all while engaging in swordplay that truly earns the adjective swashbuckling. As mechanically engaging as it is, the lifeblood of The Lost Crown is the wonderfully unnerving sense of isolation it imparts through the eerie, temporally blighted location. Getting out doesnāt just require thumb-shredding dexterity, wit, and guile, but also ā fittingly for its premise āĀ patience.
(PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series S/X)
Photo: SEGA
In its Like a Dragon series, one of Ryu Ga Gotoku Studioās many strokes of genius is the protagonists, who are the perfect anchors to the open-world, gangster mayhem unfolding around them. Ichiban Kasuga, possibly the sweetest, most well-meaning former yakuza to grace any piece of fiction (video games or otherwise), doesnāt question each increasingly silly plot twist or insane mini-game, but throws himself into the action with willing, naĆÆve abandon. Sunny Hawaii, a land of blue sea, golden sand, and extreme income inequality, only exaggerates the franchiseās long-held eccentricities, but Ichiban is there, the gamest of guides, marshaling each bonkers moment onto the next.
ā½Read Nicholas Quahās review of Like a Dragon: Infinite Wealth.
(PC, PlayStation 4, PlayStation 5)
Photo: Hadoque
The second Metroidvania on this list elicits a strikingly different emotional register to the first. Yes, Ultros can make you feel acutely alone as you plot a route off its abandoned spaceship (here called the Sarcophagus), and it will likely inspire glee through its wonderful, viscera-slicing combat. But slowly, these feelings make way for something more nourishing. Ultros is also a game about gardening: You plant seeds in the ground, they yield fruits, and, more tantalizingly, they begin to alter the environment. The gameās great trick is that it doesnāt go out of its way to explain how this alien shrubbery works. So you experiment and hybridize, sometimes doing little more than letting time pass to ensure the bizarre flora can blossom into its true form. By the gameās end, the Sarcophagus is a tangled web of bioluminescent roots, shoots, and foliage ā so pretty that you might not actually want to hop into the escape pod.
(Mac, Nintendo Switch, PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series S/X)
Photo: LocalThunk
The roguelike deckbuilder, a genre mash-up of the run-based roguelike and old-school, physical deckbuilders (like Magic: The Gathering), has long made a strong case for being video gamesā most compulsive genre. Balatro takes it to the next level with the introduction of a fiendish new element: poker. At first, the game plays a lot like poker in the real world: two pair? Fine. Full house? Even better. A flush? Now weāre talking. Between rounds, however, you get to spend your winnings in the shop, accruing modifying cards that flare the action off in genuinely bizarre directions. These might be holograph, steel, or gold versions of cards that confer multipliers or additional chips. Heck, tarot cards are even part of this unruly equation, transforming your deck in strange and interesting ways. Within a few rounds, Balatro becomes a kaleidoscopic blur of numbers and color. Itās poker, then, but not quite as you know it ā poker that feels nearly psychedelic.
(PC, PlayStation 5)
Photo: Ironwood Studios
Pacific Drive is destined to become an all-timer with a very specific type of video-game fetishist. It pairs crafting busywork with white-knuckle car rides through meteorological maelstroms, all while summoning an exquisitely quiet, lonely atmosphere reminiscent of the great Half-Life 2. Itās a weird mix ā fitting, really, for a game thatās also clearly indebted to the weird fiction of authors like Jeff VanderMeer. But it hangs together beautifully: Crafting is satisfying and meditative; driving is utterly exhilarating; and the presentation is simply ravishing (both the weather effects and your carās gorgeously tactile dashboard). It adds up to a consistently absorbing and strangely alluring nightmare. You can practically smell the car fumes.
(PC, PlayStation 5, Xbox Series S/X)
Photo: Capcom
Unlike FromSoftwareās Dark Souls games, Dragonās Dogma 2 is not necessarily a challenging game so much as one that demands effort. Sure, youāll get pummeled by giant monsters, from griffins and ogres to lumbering cyclopses, but more than honing your combat skills, the game is all about internalizing its airtight logic and acting accordingly. Use the day-night cycle to your advantage, preparing while the sun is down, navigating when it is up. Talk to absolutely everyone, because quests do not just fall into your lap. Listen to what they say, because quest markers, for the most part, simply do not exist. Throw in the ambient multiplayer of the pawn system, one that lets you create a secondary character and download those of your friendsā, and you have a clockwork set of mechanics that summon, with bravado, ingenuity, and no shortage of flair, the most highly coveted of interactive experiences: pure adventure.
ā½ Read Lewis Gordonās full review of Dragonās Dogma 2.